ev_pulsecheck

EV Pulse Check System
The EV Pulse Check System allows emergency responders (police and ambulance roles) to check the pulse of nearby players. The system includes animations, customizable interaction prompts, and dynamic responses based on the patient's current status.
System Features
Pulse Check Interaction
Initiating a Pulse Check:
Emergency responders can initiate a pulse check on nearby players.
An animation plays during the process for immersion.
Dynamic Pulse Responses:
Players being checked can select from predefined pulse options or respond with their current pulse value.
The system dynamically fetches and displays the pulse data from
osp_ambulance.
Notifications:
Both the checker and the patient receive real-time notifications about the pulse check results.
Configuration
This system assumes emergency responder roles and integrates seamlessly with existing roleplay frameworks. No direct configuration file is provided; adjustments can be made in the script itself for role or interaction customization.
Client-Side Details
Pulse Check Logic
Initiating a Pulse Check
The system checks for nearby players and triggers the pulse check interaction:
Displaying Pulse Options
After the pulse check request, the patient is presented with pulse response options:
Client Notifications
The pulse check result is displayed to the responder using qb-core notifications:
Server-Side Details
Pulse Validation
The server validates whether the target player is eligible for a pulse check:
Player Response Handling
Responses from the patient are handled and relayed to the responder:
A notification is sent to the responder with the pulse check results:
Example Scenarios
Scenario 1: Successful Pulse Check
An emergency responder initiates a pulse check.
The patient receives a menu to respond with their pulse status.
The responder receives a notification with the patient’s pulse response.
Scenario 2: No Player Nearby
An emergency responder attempts a pulse check.
No player is within range.
A notification appears: "Nobody close enough to pulse check."
Notes
Role Validation:
Ensure only designated roles (police/ambulance) can initiate pulse checks.
Integration:
Relies on
osp_ambulanceto fetch the player's current pulse.
Customization:
Adjust durations, labels, and localization for interaction prompts to suit gameplay requirements.
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